BBC Election Vote 2001

The BBC’s General Election programme for 2001

All the graphics were rendered in real-time, including the virtual reality graphics for Peter Snow’s swingometer and House of Commons sequences.

Awarded the Royal Television Society Judges’ Award


TV graphics from BBC General Election programme 2001

Programme Logo

TV graphics from BBC General Election programme 2001

Peter Snow and the V.R. swingometer

TV graphics from BBC General Election programme 2001

Conservative / Liberal Democrat Swingometer

TV graphics from BBC General Election programme 2001

Swingometer close-up

TV graphics from BBC General Election programme 2001

Targets

TV graphics from BBC General Election programme 2001

William Hague climbs the steps to No 10

TV graphics from BBC General Election programme 2001

VR House of Commons chamber

TV graphics from BBC General Election programme 2001

LibDem ‘staircase’

TV graphics from BBC General Election programme 2001

Map with equal-sized contituencies

TV graphics from BBC General Election programme 2001

Popular Vote

TV graphics from BBC General Election programme 2001

Labour ‘cliff’

TV graphics from BBC General Election programme 2001

Results graphic

TV graphics from BBC General Election programme 2001

Line graph

TV graphics from BBC General Election programme 2001

How Many Heaves?

TV graphics from BBC General Election programme 2001

Red seats building Labour ‘cliff’

TV graphics from BBC General Election programme 2001

High watermark


Awarded the Royal Television Society Judges’ Award at the RTS Craft and Design Awards.

"Technically the whole production was a huge achievement, reflected in the ingenuity and imagination of everyone concerned in its making. The graphics were very sophisticated and it was evident that there had been great advances in their design and use. There was a clarity and confidence in the information that was being delivered to the viewer, and the ability and speed of turning round the information in a live, real time situation was extraordinary. The seamless integration of the graphics into the studio set environment was very well done. This was some of the best use of VR seen on television, again particularly as it was a live situation."